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    Thread: Bot Request

    1. #1
      Engineer in Training JimmyBanks's Avatar
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      Bot Request

      I know we have a few comp science grads in here,
      so with the popularity system, it is actually impossible to promote a map without first having either
      1. uploaded the map before anybody else when starcraft was released
      2. having a big fan base beforehand to shoot the map up the ranking system.

      to help promote snipers and maybe my fifa map and get it to the mainstream, it is going to need ALOT of games created, the best way to do this from what i am reading at other sites is either find or make a game create bot that constantly leaves and creates games.

      if any programmers are up for the challenge of creating a bot, that would be great. if not oh well but the map will be stuck at the bottom and never played.

      Also, keep it private if you do so no other maps can use it

    2. #2
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      You don't need a bot to make the map popular, the map needs to be good to be popular. The fact is, the popularity system isn't broken like all of you idiots say it is, it works exactly how it's intended (whether that in itself is broken is up for debate).

      Simply put, if the map sucks (which it does) then it won't be popular.

    3. #3
      Administrator Oragami's Avatar
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      Quote Originally Posted by Druzil View Post
      Simply put, if the map sucks (which it does) then it won't be popular.
      ya

    4. #4
      Engineer in Training JimmyBanks's Avatar
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      Quote Originally Posted by Druzil View Post
      You don't need a bot to make the map popular, the map needs to be good to be popular. The fact is, the popularity system isn't broken like all of you idiots say it is, it works exactly how it's intended (whether that in itself is broken is up for debate).

      Simply put, if the map sucks (which it does) then it won't be popular.
      Simply put, if the map is at the bottom, which every new map is, and nobody plays it because its underneath thousands of maps, it will NEVER get popular, as it will never be found.

      You can combat this with a following group of people who will play it from the get-go, or push it up the popularity yourself by remaking games with it.

      IRSniper is a little different (or whatever they called it) it started AT the top, it dropped because people didnt like it.

      Now if you released a new Tower D that is thousands of times better then the one at the top of the popularity system, but dont have anybody realizing it is hidden underneath thousands of maps, it will never get played.

      You should check out blizzard support forums on how many people are complaining about the stupidity of the popularity system, as you seem to have zero understanding of what you are talking about. it runs off of how many games per hour are created of that map.

      edit:// more proof for you
      http://forums.sc2mapster.com/general...er-map-makers/
      please tell me that, simply put, this map this guy created sucks:
      Last edited by JimmyBanks; 07-09-2010 at 10:07 PM.

    5. #5
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      Well, since you like to try and call me stupid I guess I'll have to educate that piece of shit you call a brain..

      Simply put, if the map is at the bottom, which every new map is, and nobody plays it because its underneath thousands of maps, it will NEVER get popular, as it will never be found.
      No fucking shit? I thought it was the opposite, all of the shitty maps no one played was at the top so people knew which ones not to play. That's how the popularity system is SUPPOSED to work fuckhead, and if you weren't so busy getting slapped in the face by dicks you could have realized that's exactly what I said. It works as it's intended, but that does not mean it's a good system. FFFDURRR? I R SMRT ASS KAN BEE..

      Now if you released a new Tower D that is thousands of times better then the one at the top of the popularity system, but dont have anybody realizing it is hidden underneath thousands of maps, it will never get played.
      That's why the popularity chart resets, so the same games aren't always at the top.

      You should check out blizzard support forums on how many people are complaining about the stupidity of the popularity system, as you seem to have zero understanding of what you are talking about. it runs off of how many games per hour are created of that map.
      Okay retard.. because there's tons of people complaining about the popularity system that means I have no understanding of it? I know how it works you ignorant fuck. That doesn't invalidate my point that shitty maps won't climb the popularity chart because they are, in fact, shitty.

      modedit


      ---------- Post added at 07:30 PM ---------- Previous post was at 07:29 PM ----------

      You can continue being a fucking vagina and deleting my post/warning me all you like, my post has relevance and if you wanna bitch out by deleting it go for it, i'll just keep reposting it.
      Last edited by JimmyBanks; 07-09-2010 at 10:50 PM.

    6. #6
      Engineer in Training JimmyBanks's Avatar
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      ^ im going to leave that even so people can see how you literally asked for a ban.
      you may want to read here. General Rules


      edit:// sorry its mod preview, not an actual ban.
      Last edited by JimmyBanks; 07-09-2010 at 11:01 PM.

    7. #7
      Senior Member FalseLights's Avatar
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      Quote Originally Posted by Druzil
      You don't need a bot to make the map popular, the map needs to be good to be popular.
      Not true. The popularity system is just like it says, popularity. An awesome game at the bottom of the list simply won't make it in the top 10 because it's not being seen or called upon. Blizzard stated that if some one wants to make a map popular.. advertise it on youtube or sc2mapster to get it popular....seriously? People won't scroll down (as of today) 540 games or make 540 advertises (or half that much) just to get the map popular.

      Blizzard wanted the popularity system to bring up only the best sc2 games. The system is NOT working like it should be.... it's a big fail. Like jimmy said, all this and more has been said on the sc2 forums.
      Last edited by FalseLights; 07-09-2010 at 11:56 PM.
      ____________Make em' laugh_______________

    8. #8
      Administrator Sniper's Avatar
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      Also maps that use less will be more popular. If you have a map where only 2 people play in it the map will be created a lot more then one with 10.


    9. #9
      Administrator Oragami's Avatar
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      Bnet 2.0 is retarded, lets just agree to agree on that.
      K
      Btw Brood War Snipers > Sc2 Snipes Always will.

    10. #10
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      lil harsh on the mod preview? no warnings first? everyone knows druzil is an angry person in his posts :P Has any1 heard of Bots for maps yet at all? I'm sure many have tried.

    11. #11
      Engineer in Training JimmyBanks's Avatar
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      ^Not harsh, i deleted his post for flaming, and he thought it was smart to repost it, then add in more flaming, i deleted some of it that had nothing to do with the subject.

      There is a flaming section for a reason. If you cant explain yourself without flaming people then dont bother.

      Quote Originally Posted by Druzil
      Actually, you flamed me first, you just edited it out of the posts because you're a bitch. If you can't take it don't dish it out, idiot.
      There is a difference between calling somebody stupid and making a whole post with more flaming then discussion. Grow up.
      Last edited by JimmyBanks; 09-09-2010 at 10:28 AM.

    12. #12
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      The popularity system is done by unique IP addresses an hour. Making a bot would require multiple accounts using different IP addresses. There's no way to cheat the popularity system, they just need to change it.

    13. #13
      Administrator Oragami's Avatar
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      DIfferent IPS sounds like something a proxy could easily fix, the more proxies, the more 'votes' towards popularity.
      But...most bots are PROXY based anyways.

    14. #14
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      Quote Originally Posted by Oragami View Post
      DIfferent IPS sounds like something a proxy could easily fix, the more proxies, the more 'votes' towards popularity.
      But...most bots are PROXY based anyways.

      Rigging popularity is an equivalent to flooding a channel. Loading multiple bots to create multiple games with the same map to increase a popularity rating means flooding battle.net.. if this was done, they would easily fix it. Not even worth trying..

      Not to mention, how are you going to get your hands on multiple battle.net accounts that work with Starcraft II?

    15. #15
      Engineer in Training JimmyBanks's Avatar
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      Quote Originally Posted by SaVoR View Post
      The popularity system is done by unique IP addresses an hour. Making a bot would require multiple accounts using different IP addresses. There's no way to cheat the popularity system, they just need to change it.
      Well yes, but a game is considered a game with only 1 player in it and it lasts for a minimum 5 minutes. The bot would use your already existing account and just remake a game every 5 minutes, and it will work.

    16. #16
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      Or the game can just be better and naturally attract more players instead of trying to beat the system. Once new players try the game based on popularity, they will be curious as to why a simple boring game is so popular.. and stop playing it.

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