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    1. #1
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      Feedback for SC2 Snipers Map: I R Sniper

      I've gotten a few suggestions from some people. I wanted to know what the old school scbw snipers community thought for changes in my map for the next future version. Of course this message only applies to those who have played in the SC2 Beta.

      Possible changes so far:
      1. decrease range/vision ratio (currently 9/11) to 8/11 or 8/12
      -i did some testing last night and 8/10 is wayyy too little vision and 8/12 seems like a bit too much time for people to lock eachother. I haven't tested 8/11 yet...but we feel like 9/11 might be a little too much range. Maybe even 8.5/11 would be better. Suggestions?

      2. remove slowing effect of flag bearer or decrease it some. Currently sits at 15% reduction
      -personally i like the slow idea, i know it isn't true to the original, but it makes flagging a lot harder and more team oriented

      3. sniper speed increase (currently 2.25) to maybe 2.5 or anything inbetween.
      -i did some testing to make it 2.5...seems very quick...not sure if speed matters that much, just makes the games more fast paced. However, you can move from corner to corner much quicker. I like that it made using blinds much easier bc the sniper could pivot quicker...but 2.5 seemed a little extreme. Maybe 2.35 or 2.4 would be ok.

      4. add texture/detail to the terrain
      -i am going to and have already implemented some "prettying" of the map with extra detail now so this is already making its way into future version

      that's it for now...what do u all think about the possible changes? Yay or Nay? Thanks for your input in advance

    2. #2
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      I'd like to see bonuses. Like 5 kills in a row = +5 points or something of that nature. +10 another 5 u get the idea

    3. #3
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      i would need help with that programming...i have tried to figure out how to code that. I'm not a computer engineering or computer science major so i know little about code. I'll have to look into it more myself or get some help. I'll see what i can do, i just hope bonuses don't encourage people to sit more though

    4. #4
      Engineer in Training JimmyBanks's Avatar
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      i dont have the beta or anything, but if you advertise this site in the map it could help grow the community,

      but that is up to you.

    5. #5
      Senior Member FalseLights's Avatar
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      1. Yay for decrease range.

      2. I like the slow idea in that you have to protect the flag yourself, forces you to greed, so requires more skill when flagging. How about getting your speed back once you hit your half of the map?

      3. Yay for speed increase.

      4. Yay for pretty.
      Last edited by FalseLights; 30-05-2010 at 04:22 PM.
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    6. #6
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      Lights..appreciate your feedback. Do you think the decrease in range will allow for more time to lock for both players though? That would make for less QL and more um...i guess luck/angles to be in play. IMO i prefer QL'ing...i think it proves who is more quick and accurate.

      In addition, do you feel that increasing speed...as little as it is...would change the game drastically? Hmm..i'm definitely an advocate for fast paced games...but as it is now..it's a pretty good pace. Not a lot of downtime inbetween kills. People get shot left and right. I might do a slight increase...maybe 0.15 so 2.25 to 2.4

      ---------- Post added at 03:52 PM ---------- Previous post was at 03:49 PM ----------

      Hey Jimmy...i like the idea of plugging this site into the Load Screen and even adding a message at the end of the game actually. Sinaps said he would make some forums for the game as well. So, to preserve his work and make the snipers community grow in general. I think I will plug Sinaps's forum...and in his forum we will put a link to this forum.

      He was an original SCBW Sniper and says this site is the place to go for strategy and what not. So..there will definitely be a link in the strategy section of our forums if not in a more general area. My idea is to have a forum strictly for SC2 Snipers rather than all blizzard games.

      ---------- Post added at 03:55 PM ---------- Previous post was at 03:52 PM ----------

      Oh btw...can someone who plays SCBW Snipers still help me find out what the range/sight ratio is on the ghost? I had a friend of mine try to go into an oldschool map to look, but he had no luck. He wasn't sure if he was looking in the right place. I would gladly do it myself but i do not have SC1. I would appreciate it if someone could figure out those numbers for me so i could gauge the range/sight ratio appropriately for my map. Of course the map isn't exactly the same in terms of exact placement of cliffs and rocks, but i could get a good idea of where to go...whether it be a decrease/increase or range/sight

      ---------- Post added at 04:05 PM ---------- Previous post was at 03:55 PM ----------

      oh and sorry for all the posts on this thread, dont' mean to spam my own thread but if any of you would like to leave feedback straight to me and get into more extensive testing/discussion on the map. I'd appreciate your time and efforts. Just send me a friend invite on Skype if you have it. My SN is Dirrtyrice. I'll be on later tonight around 10:30PM CST bc I am at work till then. Hope to hear from many of you soon!

    7. #7
      Senior Member FalseLights's Avatar
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      Quote Originally Posted by Epin3phrin3
      That would make for less QL
      True, actually I like the ratio of range to vision right now. If anything needs to be changed it would be decreasing both by a hair.

      I think the sniper should be faster, matching that of the sc1 ghost's speed.

      I find that the reload is longer than sc1, I say decrease the reload by 0.15 or 0.20 seconds. Not entirely sure how long the reload is on sc1.

      On sc1 a sniper game lasts for 20 minutes real time. So you can either set the clock for 20 or have the clock count down faster @ 30 minutes.
      I prefer just setting it @ 20 minutes real time.
      Last edited by FalseLights; 31-05-2010 at 01:18 AM.
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    8. #8
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      CLICK HERE for Sc2 Snipers game play.. gota add games in Parts because youtube is gayy

      Noobs been sitting just outside of base vision and "defending" the flag.. That is something that is frowned upon in SC1.. and pretty annoying now.. if you can think of a way to fix that.. that would be awesome.. or we can just flame the fuck out of them ^^ lol

    9. #9
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      LOL
      "Flame the fuck out of them"
      thats my department.

    10. #10
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      Yea...flame em

      Hmm...i think it would be unfair to say they aren't allowed to "defend" their flag. So...since I'd be a huge douche to put some sort of anti-camp for your own base...I'm gonna have to say just flame them

    11. #11
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      Quote Originally Posted by Epin3phrin3 View Post
      Hmm...i think it would be unfair to say they aren't allowed to "defend" their flag. So...since I'd be a huge douche to put some sort of anti-camp for your own base...I'm gonna have to say just flame them
      the game originally had anti-camp

    12. #12
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      Quote Originally Posted by Oragami View Post
      the game originally had anti-camp
      Yeap, Also is the map uploaded somewhere? I'd like to have a look if I may..
      Last edited by Sephiroth; 01-06-2010 at 12:01 AM.

    13. #13
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      um...it's not uploaded anywhere atm..just published into SC2. if you contact me on Skype (screen name Dirrtyrice) i can hook u up with the file.

    14. #14
      Senior Member FalseLights's Avatar
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      Further suggestions (some you already implemented)

      Decrease the range (not vision) so I have to actually time my shots and not just lock when I have vision. Normally this wouldn't be an issue but due to there being no nling (unless ur 1-2 seconds away from enemy), this promotes nls to an extent.
      There Is a type of Angle in the game, whether it be only timing (timing your lock, a very small window for dlock to which its nearly useless) or your sniper has to be facing a certain direction for a quicker fire (more testing needed).

      Place spawn points behind the flag. On sc1 the spawn was behind turrets and I still had enough room to run further back if I wanted.

      *Move the chat box and place it a couple of inches above the mini map (remove the chat box from the middle of the screen)*

      *Score Screen*
      On sc1, the score screen was to the top left of the screen and it would show different statistics after 4 seconds.

      Kills
      Deaths
      # of Flags Captured
      MVP points (mvp is a calculation of kills, flags and deaths. I forgot the calculation so some one post that pls.)
      But in this case, since sc2 gives us more variety, the score screen will be in Tabs.

      Original score screen: Ignore The Dots
      ..........[K/D]
      ...[ player1 2 | 5 ] -3
      ...[ player2 3 | 4 ] -1
      ...[ player3 5 | 2 ] +3
      ...[ player4 1 | 3 ] -2
      This is the current default K/D score screen that never changes no matter what.

      Change it to this. Highest K/D goes on top.
      ..........[K/D]
      ...[ player3 5 | 2 ]..............// (5 - 2 = +3 k/d spread)
      ...[ player4 1 | 3 ]..............// (1 - 3 = -2 k/d spread)
      ...[ player2 3 | 4 ]..............// (3 - 4 = -1 k/d spread)
      ...[ player1 2 | 5 ]..............// (2 - 5 = -3 k/d spread)
      ................->

      Tab 2 (when you click on the right arrow it shows a different score screen)

      ..........[MVP]
      ...[ player3 1 ]..............// Calculation of mvp
      ...[ player4 0 ]..............// Calculation of mvp
      ...[ player2 0 ]..............// Calculation of mvp
      ...[ player1 0 ]..............// Calculation of mvp
      .....<-....->

      Tab 3 (when you click on the right arrow it shows a different score screen)

      ..........[Flags]
      ...[ player3 1 ]
      ...[ player1 1 ]
      ...[ player4 0 ]
      ...[ player2 0 ]
      ....<-

      (Clicking on the left arrow takes you to the previous score screen)

      Also, perhaps change the name for I R Sniper to something like Expert SniperS / Sniper Locks (sniper bald locks is taken)
      Something to that extent.

      ---------- Post added at 02:05 AM ---------- Previous post was at 01:48 AM ----------

      i like bunnies
      Last edited by FalseLights; 01-06-2010 at 04:08 AM.
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    15. #15
      Senior Member FalseLights's Avatar
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      Sorry for double post, was trying to edit last post but couldn't, then ended up making a new post.

      Make the flags as small as a mineral or smaller, be nice if the flag matches its side i.e a Hot flag is red/orange and the Cold flag is blue/green.

      Quote Originally Posted by Base
      I'd like to see bonuses. Like 5 kills in a row = +5 points or something of that nature. +10 another 5 u get the idea.
      ^ that also.

      I have an idea of a type of shs we can do. Enable a skill where once you get a bonus you can get a shs ability where you can fire 1 bullet (Just like Sniper Wars) across a wall. Have the range of the bullet be 4/5'th that of your range with a high velocity and you can only fire once per bonus. I'm not sure if its possible to have it Only fire when shift is held down + lock an enemy, so it can retain its name shs.
      Last edited by FalseLights; 01-06-2010 at 05:45 AM.
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    16. #16
      Member LaZeR's Avatar
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      Quote Originally Posted by FalseLights View Post
      I have an idea of a type of shs we can do. Enable a skill where once you get a bonus you can get a shs ability where you can fire 1 bullet (Just like Sniper Wars) across a wall. Have the range of the bullet be 4/5'th that of your range with a high velocity and you can only fire once per bonus. I'm not sure if its possible to have it Only fire when shift is held down + lock an enemy, so it can retain its name shs.
      Hey..this will be different from the original, but how about giving players a chance to shoot a splash shot in a straight line (like a lurker) when they get a bonus? Range could be reduced from the normal shot, but it'll allow you to guess where your opponents are and shoot through walls, and also perhaps reduce sitting in blinds (or glitches?)

    17. #17
      Administrator skiD's Avatar
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      Lazer's idea is very nice, how about instead of points you get a weapon, to get more kills perhaps or points AND weapon, anyways sounds very cool

    18. #18
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      I was going to implement different classes of snipers that had different abilities that would be balanced. It would be interesting to see that in this map.

    19. #19
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      Guys, everything you say sounds very interesting.. but remember this is epin's first map.. and hes having trouble programing bonuses.. so how do you expect him to program all this lol... he's going to need help

    20. #20
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      I've been looking at his triggers and it seems to be a jumbled mess. Whenever I get the time to do this I can look it over and if he hasn't figured out bonuses by then, I can add them in.

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