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    Thread: Snipers in SC2

    1. #1
      Administrator 777avericK's Avatar
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      Snipers in SC2

      Is it possible?

      I'll update everyone with more information as I continue to play the beta. Anyone else with valuable information share your thoughts as well.

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      Yes, of course Maverick

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      The tests you've ran so far seem promising. My fears have been almost completely crushed. All we really needed were blinds and some kind of angle system.

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      Are both blinds and angles a concept in Sc2? I can see blinds being pretty practical with ledges and what not, I dunno about same levelled though. As for angles, I think were pretty much all in agreeance that they exist, but is the attack system the same? I havent tried SC2 yet.

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      Well, LaZ said that vision fades instantly, so there are no blinds at first. But, the editor is so versatile, that you can create the same delay that's in the original SC. And, the attack system may not be the exact same, but the first or second person who locks never wins every time, so there's some form of angling going on. We'll need two people to play on the Beta to see if stances and d-locks and hsing/shsing still work.

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      Administrator 777avericK's Avatar
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      If the editor is as versatile as everyone is pointing it out to be, then Snipers can be replicated for SC2.

      Also I want to point out that DK's have been very rare so far (only had 1 in total), and there have been no signs of "airing" as we call it in SC. To avoid skipping and kill your enemy, you have to time and lock your shots off accurately. Things like shifting still work, but it's cool now that it gives you a doted red path for the entire sequence... I've never shifted in SC Snipers, so I don't know if the doted path will interfere with your gaming.

      I've also done drills where I'd have 3 ghosts lined up and spaced out evenly to attack 1 ghost at another end. If I mc'ed even once (remember timing and reflex is very important), then I died almost every time. If I did pull off a dlock, I would quickly (and I mean really quickly) move away from the other attacking ghosts from ranging me and wait for the reload time to elapse and then continue the process.

      For stancing, it's exactly the same like in SC, except I haven't gotten used to the range of the ghosts in SC2. If you learn the range/shot distance of the ghosts, then you're set.

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      Member LaZeR's Avatar
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      It's also important to note that we're testing this out offline, so a single, late MC can have a huge effect on your sniper. With the Battle.net delay, I find it's generally harder to skip and easier to time dlocks - I thought the same way in SC1 too.

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      I'd imagine that with 12 years of technological upgrading, the delay will be much closer to LAN on SC2 than it was in the original.

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      Member LaZeR's Avatar
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      It isn't D: It's almost exactly the same, I think.

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      How does everything look though for sniping? I mean a huge part of it in SC is the fact that with such a 2D layout, your eyes could adjust to range, etc, pretty easily. In SC2, from what I've seen, a whole game microing and ranging with 1 unit like you could in SC seems like it might not work as well. SC was so neutral, I guess is my point, and from what I've seen SC2 feels a lot less calculated. Is the effective range of the ghost similar to that in SC? Does range REALLY work? Do nls pretty much win every time? Would a snipers game actually be fun to PLAY even if you could "replicate" it? What's the ghost's delay between shots? Do SHSes even work?
      Last edited by DuTy; 01-04-2010 at 08:08 PM.

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      Member LaZeR's Avatar
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      Quote Originally Posted by DuTy View Post
      How does everything look though for sniping? I mean a huge part of it in SC is the fact that with such a 2D layout, your eyes could adjust to range, etc, pretty easily. In SC2, from what I've seen, a whole game microing and ranging with 1 unit like you could in SC seems like it might not work as well. SC was so neutral, I guess is my point, and from what I've seen SC2 feels a lot less calculated. Is the effective range of the ghost similar to that in SC? Does range REALLY work? Do nls pretty much win every time? Would a snipers game actually be fun to PLAY even if you could "replicate" it? What's the ghost's delay between shots? Do SHSes even work?
      I don't really know what you're basing this on...because everything is more shiny? Also, range is similar to SC1, and as we've said, tests indicate that there are some sort of 'angles' at play, though we can't really make use of them atm. I obviously can't comment on how fun it will be, or whether or not SHSes work (though I don't see how that's vital) but we know the ghost's 'reload' time can be adjusted with the editor, along with its movement and turning speeds.

      You should really try it out yourself - it's not hard.

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      I believe the camera can be locked to a 2D view, but I agree with you that 3D would be annoying as hell trying to judge range.

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      Yeh, that was really my only point...just because it can be REPRODUCED in SC2 doesn't mean that it should be PLAYED on SC2. But I guess time will tell.

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      I get what HaZy is saying. It's like an old band who made critically acclaimed music breaking up and getting back together 15 years later. Sure, it's the exact same band, but a lot of the time it's just not the same. They don't have the same energy or momentum, and the music isn't as good.

      I don't know why we'd have to feel the same way about snipers, though. Even if not, I think Laser tag would work fucking GREAT with the new editor. I'll see if BLuE'MaRiNe wants to make a new map with me if I ever see him again. His Laser Tag map was fucking brilliant, then that MILES shit came along and ruined the best game since snipers. I already have great ideas for a good LT map, I have for a long time. Just never had the motivation to do it.

    15. #15
      The Prodigy of Snipers
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      OF course i would play snipers on SC2... I would have quit long ago if I wasn't down for that, as would most people, I believe

      EDIT: Kickass job on the forums!

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      Want to test it with me 777???

      I have a beta key, we can do 1v1 snipers and see how it works... add me on bnet if your interested... DjTeC / DjTeC

    17. #17
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      I see you accepted my invitation, Husing. This is s]d[0. Good to see you back man, hope you'll stay for SC2.

    18. #18
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      Snipers as we know in SC1 is NOT possible in SC2. Here is why:

      List of things found that do not work in SC2:
      - SHS
      - HS
      - Glitches
      - Blinds
      - D-locking
      - Stancing
      - Angles

    19. #19
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      We can live without hs and shs no problem. And we could really survive even without glitches and d-locks if we had to. But why won't blinds and angles work and stancing? Previous tests had shown that there was some kind of angle system in play, how did you come about this knowledge?

    20. #20
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      There is a delay between your unit acquiring the target and the actual firing at the target. In most cases the reason why a sniper shoots first is completely random so there is no skill involved with just locking someone. If all those things are taken out of the game, all we have left is whoever gets lucky with their locks.

      Don't worry though, there are other ways to still "play" this style of game, I have a few ideas but the editor isn't fully complete for me to actually pull these off.. so we'll see i suppose?

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